With the new PBR rendering in iClone 7, many might find the quality sufficient for use in final projects such as independent films, shorts, commercials or Machinima-type of animations. With PBR’s approach to rendering light as it naturally behaves in the physical world, not only will your images look more realistic, but since PBR is a new material content standard, your materials will be consistent between iClone 7, 3D game engines and popular texture applications such as Substance Painter. IClones PBR rendering allows for enhanced realism and inter-application compatibility.
While true photo-realism may still be best achieved by pre-rendered (non-real-time) renderers, real-time renderers, such as the one found in iClone are starting to get very close, delivering results that can sometimes rival pre-rendered images and in the case of stylized looks, are just as good. This has resulted in a new Physically Based Rendering engine (PBR) which can achieve a remarkably realistic look. In version 7, Reallusion has re-engineered iClone’s render core to make it more compatible with industry standard shader languages. It contains major advancements to rendering for enhanced realism, ways to import and export 3D characters, animation and velocity curves, a real camera system and the inclusion of industry standard import and export formats that make iClone more compatible with other leading 3D software and hardware applications such as Cinema 4D, Maya, Mixamo and others.
#Reallusion iclone mocap device update#
IClone 7 is a significant update with impressive new features.
Recently, Reallusion released version 7 of iClone, their flagship real-time 3D animation program that allows you to not only animate entire 3D scenes, but also access libraries and marketplaces of pre-made characters, props, motions, fashions and characters all of which can be modified and morphed in countless ways. IClone 7 uses the GPU to render images convincingly and realistically.